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Grenades

Grenades is the second game which I have made in Unity. I programmed it in MonoDevelop using C#.

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Grenades is a sidescroller in which the player competes against two computer controlled enemies. To win, you must throw grenades to defeat each of the enemies before you are defeated. All grenades will deal damage to all characters it is nearby when it explodes. The level is dynamic, and terrain moves when a nearby grenade explodes. I decided to make terrain this way to keep the gameplay interesting because it ensures that the game will not always turn out exactly the same way.

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Grenades uses some external assets from Unity's Asset Store. These assets include textures, grenade models, and explosion sounds and visuals.

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